Understanding Unity Snapshots in Asynchronous Remote Replication

How many internal Unity Snapshots are configured and utilized on the source system by a single replication session?

Final answer:

In asynchronous remote replication, a single replication session utilizes only one internal Unity Snapshot on the source system.

Answer:

When configuring asynchronous remote replication, only one internal Unity Snapshot is configured and utilized on the source system by a single replication session. This Unity Snapshot represents a point-in-time image of the source system's data. It serves as a reference for the replicated data on the target system.

Unity Snapshots play a crucial role in asynchronous remote replication processes. They help in maintaining data consistency between the source and target systems.

When setting up asynchronous remote replication, a single replication session utilizes only one internal Unity Snapshot on the source system. This snapshot captures a specific moment in time of the source system's data and is continuously updated with any changes made to the source data.

By having a single Unity Snapshot for each replication session, data integrity is maintained. This ensures that the replicated data on the target system accurately reflects the source data at the time of the snapshot creation.

It's important to note that each replication session creates its own unique Unity Snapshot on the source system. This segregation of snapshots ensures that the replication process remains efficient and consistent, even when multiple replication sessions are running concurrently.

Overall, Unity Snapshots serve as essential components in asynchronous remote replication, facilitating the seamless and reliable transfer of data between source and target systems.

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